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About Varied / Hobbyist Core Member A Long Time AgoFemale/United States Group :iconthedinogang: TheDinoGang
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Sea Life long ago by Stuckindoors Sea Life long ago :iconstuckindoors:Stuckindoors 4 0 Tyranus Carchas by ankler22 Tyranus Carchas :iconankler22:ankler22 86 11 The Great Golden Wumpus by DRP3PP3RMAN The Great Golden Wumpus :icondrp3pp3rman:DRP3PP3RMAN 10 4 Pokemon: Leafeon by ElementalAndroid Pokemon: Leafeon :iconelementalandroid:ElementalAndroid 78 22 Pokemon: Jolteon by ElementalAndroid Pokemon: Jolteon :iconelementalandroid:ElementalAndroid 57 20 The Hunt for Shiny Lugia by GravyMan12 The Hunt for Shiny Lugia :icongravyman12:GravyMan12 4 4 Chicken Donut by GravyMan12 Chicken Donut :icongravyman12:GravyMan12 3 8 Daspletosaurus horneri sketch by Kutchicetus-Minimus Daspletosaurus horneri sketch :iconkutchicetus-minimus:Kutchicetus-Minimus 105 27 Regaliceratops by Kutchicetus-Minimus Regaliceratops :iconkutchicetus-minimus:Kutchicetus-Minimus 104 30 Archaeopteryx by Screwyoumimus Archaeopteryx :iconscrewyoumimus:Screwyoumimus 2 2 triceratops enclosure by halfpennyro04 triceratops enclosure :iconhalfpennyro04:halfpennyro04 78 5 quetzalcoatlus enclosure by halfpennyro04 quetzalcoatlus enclosure :iconhalfpennyro04:halfpennyro04 87 14 Brachiosaurus feeding by halfpennyro04 Brachiosaurus feeding :iconhalfpennyro04:halfpennyro04 98 16 lambeosaurus enclosure by halfpennyro04 lambeosaurus enclosure :iconhalfpennyro04:halfpennyro04 83 10 estemmenosuchus enclosure by halfpennyro04 estemmenosuchus enclosure :iconhalfpennyro04:halfpennyro04 76 6 dsungaripterus enclosure by halfpennyro04 dsungaripterus enclosure :iconhalfpennyro04:halfpennyro04 132 18


Locale Card: Sandtrack Lands
The classic Oligocene lineup and the rise of modern mammal groups. An alternative is the Oligocene of USA, with animals like bathornithids, nimravids, oreodonts, and some others.

As far as specific formations go, the closest analogue would probably be Hsanda Gol Formation of Mongolia.

And yeah, they're called "Locale Cards" now and not battlefields.

Creature Lineup:
Aqua Series No. 28: Hesperornis
The Past Happened a Long Time Ago
Aqua Series
Card No. 28: Hesperornis

Extra Facts:
Full Name: Hesperornis regalis
Name Meaning: "Western bird"
Time Period: Cretaceous
Location: USA, Canada, Russia, Sweden
Group: Aves
Aqua Series No. 38: Enchodus
The Past Happened a Long Time Ago
Aqua Series
Card No. 38: Enchodus

Extra Facts:
Full Name: Enchodus petrosus
Name Meaning: "Spear tooth"
Time Period: Cretaceous, Paleogene
Location: Everywhere!
Group: Actinopterygii

I always thought Enchodus sounded like anchovy. Then I realized I was pronouncing it wrong. It's en-KOE-duss, not en-CHO-duss.
Aqua Series No. 23: Nothosaurus
The Past Happened a Long Time Ago
Aqua Series
Card No. 23: Nothosaurus

Extra Facts:
Full Name: Nothosaurus mirabilis
Name Meaning: "False lizard"
Time Period: Triassic
Location: Europe, North Africa, China
Group: Nothosaurs
Aqua Series No. B6: Inoceramus
The Past Happened a Long Time Ago
Aqua Series
Card No. B6: Inoceramus

Extra Facts:
Full Name: Inoceramus sp.
Name Meaning: "Strong pot"
Time Period: Jurassic
Location: Everywhere!
Group: Bivalvia

Yup, that's a clam. Now we've covered pretty much every invertebrate group besides crustaceans and cnidarians.
If anybody knows the right species name feel free to comment about it.

Oh yeah, this used to be Plesiosuchus.
The Past Happened a Long Time Ago: Card Battle!!
Game Setup:
TPH is a two-player card game.
Both players start with a deck of their own cards, which can be arranged in any order. The only rule is that the amount of cards must be equal between the two players.
Decide the players' Life Points. These should be of equal value as well. Life Points are what determine when the game ends and which creatures can be used. Every animal, item, and event card has a star value and once used or defeated you subtract that amount of stars from your decided Life Points. Whoever runs out of Life Points first loses. Stronger cards have more stars, and vice versa, so planning a balanced deck effectively is key. Also, higher Life Points means a longer game, which may or may not be desired, so it's completely up to the players. Please note that the total stars amongst the cards in your deck must at least add up to your max Life Points.
Once the decks and ground rules have been decided, both players put their deck facedown on the playing surface by their side and draw the first 5 cards from the top into their hand. Hand cards are always meant to be hidden to prevent an unfair advantage to the other player.
Decide who goes first, using a coin for example.
The Playing Field:
Set up the game on a flat playing surface opposite your other player. Each player has a Field, a place for Animal Cards and Assist Cards to go once they're unleashed. Make sure there is room for three cards in each one. Each player also needs room for their Deck and their Discard Pile. Keep your Deck face down to the left of your Field and draw into your hand when you're ready. When a card is discarded, put it face down in another pile to the right. These cards can no longer be used until the game ends. Finally, make sure there is room in the center for a Battlefield Card and/or Event Card if necessary.
The Cards:
There are six main groups of cards in the TPH game.
Animal Cards- These are going to be the ones on the front lines doing the battle. You can have up to three active at once, but you need to have at least one after the first turn of battle. Unleash one and use its ability, class, and attributes to your best capability. These cards may have 1-5 stars which are subtracted when the card is discarded.
Item Cards- You can activate an Item Card once per individual card, and their effect activates immediately. Once you've used it, you can't use that specific card again, but you can use other copies of the same type of card. These cards may have 0-3 stars, which are subtracted upon use of the card.
Fossil Rock Cards- These can be attached/equipped to an Animal Card when it's unleashed. They provide a passive bonus to the card as long as both it and the equipped rock remain active. These cards may have 0-3 stars, which are subtracted once the Animal Card it's equipped to is discarded. When you equip a Fossil Rock to an Animal Card, put the rock underneath the Animal Card with the top sticking out so you can see which one it is. Fossil Rocks are immediately discarded if the Animal Card it's equipped to is discarded.
Event Cards- These are like Item Cards. They are one-time use consumable cards, but their effect reaches every active Animal or Assist Card on the field. These cards may have 1-3 stars, which are subtracted upon use of the card.
Battlefield Cards- One Battlefield can be active at any given time during a game. These cards are held horizontally unlike others. Battlefield Cards have up to 12 creatures listed on them (these are the Native Cards). They give one of six effects (determined by the Field Class) to any of the Native Cards that are active with their matching battlefield. [Work in progress, come back soon.]
Assist Cards- Upgraded versions of Animal Cards that feature a paleontologist as well as their signature animal. The rules for them are a little stricter; you can have three in your deck and only one active at any time. You also need to sacrifice the "base" animal to use its Assist form. Most Assist Cards have blue stars, which means they don't take any Life Points when discarded.

What is on my cards?
Card chart by ThePastHappened
Important stuff:
Series #: Not used in game, but good for collecting.
Time: Info on when this animal lived in history. Sometimes factors into certain abilities.
Life Stars: When this card is discarded, you lose an amount of Life Points equal to the amount of yellow stars. If the stars are blue, you don't lose any Life Points but they still factor into star-related abilities.
Group: What type of animal it is. There are 25 different groups. If you see a word or phrase in an ability description with [brackets] around it, that's a group.
Here is a list of all 25 groups and their explanations.
Ability: Each animal has an ability, or a kind of extra effect/power. The specifics are listed right on the card. Some abilities work better in different situations, but they are not always benificial, and they are sometimes your animal's best asset.
Class Icon: Classes are special bonuses that each animal gets when fighting. There are ten different ones. Here's a rundown:
Class chart by ThePastHappened
Domain: There's three: Land, Water, and Air. These are a little more dynamic than classes and are subject to change depending on what happens in a battle. The domains interact with each other like this:
Class Chart by ThePastHappened
Land beats Water. Water beats Air. Air beats Land. You gain +20  ATK Symbol by ThePastHappened when attacking the domain you're strong against.

Now, let's get into the action!:
The game is now a turn-based duel between the two players to destroy as many of the other player's cards as possible and exhaust their Life Points while maintaining their own. On each turn, a player gets allocated 2 Action Points. Each action that can be done on a turn costs 1 Action Point to do, so you can pick two actions per turn. Here's the actions:
Unleash- Put an Animal or Assist card from your hand onto the field, which is where the action takes place. When you unleash a card you can equip a Fossil Rock as well for no extra points, but you can't change it afterwards unless certain conditions are met.
For Assist cards, you need to have the base Animal card active to unleash it. The base card is discarded in the process.
Attack- Initiate a battle between one of your active cards and another one. You can attack an opponent's card, or one of your own if you have a reason to. (It only costs a point to initiate the battle. The battle itself is self-contained, and anything that happens within it costs no points.)
Draw- Draw another card from your deck to your hand.
Use- Use an item or event card. Note that using something may use up Life Points depending on the card.

You can have as many cards in your hand as you can physically hold, but the field only has room for three active cards on each player's side at any given time. The turn after one card has been unleashed, you may no longer have an empty field for an entire turn. Neither player can attack on the first turn, only draw and unleash. 
On the second turn, players may begin battling cards if they choose. When a card chooses to attack, you choose a singular card to engage in battle with. Now, a battle has begun and the two cards have entered "the arena". During a battle, there is an offensive and a defensive card. The offensive card is the one who initiated the fight, and thus it can only attack. The other player's card is on the defensive, and has three options:
Attack: Both cards deal damage to each other's HP Symbol by ThePastHappened with their ATK Symbol by ThePastHappened stat, which can lead to mutual defeat.
Defend: The defender's  DEF symbol by ThePastHappened stat is subtracted from the attacker's  ATK Symbol by ThePastHappened. So an  ATK Symbol by ThePastHappened stat of 50 against a  DEF symbol by ThePastHappened stat of 40 would only cause 10 damage.
[In progress, come back soon. Thinking of incorporating some chance mechanics here]
Flee: Similar to Defend.  SPD Symbol by ThePastHappened is subtracted from the  ATK Symbol by ThePastHappened but afterwards the cards both leave the arena and the battle is over. If the  SPD Symbol by ThePastHappened is higher than the ATK Symbol by ThePastHappened the defender gets away unharmed and nobody takes any damage.

After the first turn of the battle, when the offensive card does their attack and the defender reacts in any way, the tables switch. The defensive becomes the offensive and vice versa. The battle ends when either card is defeated or flees.


A Long Time Ago
Artist | Hobbyist | Varied
United States
Hey, thanks for stopping by here at TPH! Always remember, the past happened a long time ago!

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You can find my other art page at: GoodOlGooicide

Creator and Artist: Me! (Brooke Console)
Co-Creator and Advisor: SargeantSatan

Currently working on:
Aqua Series
Paleo Series
Locale Cards
Assist Cards

Participate in the watcher guessing games to unlock new cards!

Social Links:
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The Past Happened a Long Time Ago.
Unearth colossal ancient creatures, from Meso Series, Aqua Series, Ceno Series, and Paleo Series. Over 600 original hand-drawn cards in the entire collection, based on paleontological research! You won't find another card game as deep into prehistory as TPH is!
Collect, compete, and trade your cards with friends.

Buying Packs:
The Past Happened card packs are available for sale on Etsy.
Currently, Meso and Ceno Series are available.
$4.99 for a Starter Pack (20 cards+rules sheet), and $3.99 for a Booster Pack or Critter Pack (12 cards each). Cards are randomly selected, printed from, and packaged up nicely.



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DINOTASIA123 Featured By Owner 2 days ago
Thanks for the fav
Atlantis536 Featured By Owner Oct 4, 2017  Hobbyist Traditional Artist
Would you call yourself the "cool" type of person?
(1 Reply)
Owlbaskingshark Featured By Owner Sep 25, 2017  Hobbyist Traditional Artist
So how was Woofstock?
(1 Reply)
Sabreleopard Featured By Owner Sep 21, 2017
I'm sorry I forgot, but Happy (belated) Birthday! Birthday cake  icon 
(1 Reply)
comixqueen Featured By Owner Sep 19, 2017  Professional Digital Artist
Happy birthday!! :iconrainbowbummiecakeplz:
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MerkavaDragunov Featured By Owner Sep 19, 2017
Happy Birthday!
(1 Reply)
DINOTASIA123 Featured By Owner Sep 19, 2017
Happy birthday! 
(1 Reply)
gymnosophist Featured By Owner Sep 19, 2017  Professional Writer

:D :D B-Day! :party: :cake: Hope you have a fun one & that this year will be your best yet... :heart:

(1 Reply)
161894 Featured By Owner Sep 19, 2017  Student General Artist
Happy Birthday.
(1 Reply)
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